/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 *
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package net.sf.l2j.gameserver.model.actor.instance;

import java.util.concurrent.ScheduledFuture;

import net.sf.l2j.gameserver.SevenSigns;
import net.sf.l2j.gameserver.ThreadPoolManager;
import net.sf.l2j.gameserver.ai.CtrlIntention;
import net.sf.l2j.gameserver.datatables.SkillTable;
import net.sf.l2j.gameserver.model.L2Character;
import net.sf.l2j.gameserver.model.L2Object;
import net.sf.l2j.gameserver.model.L2Skill;
import net.sf.l2j.gameserver.network.SystemMessageId;
import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;
import net.sf.l2j.gameserver.network.serverpackets.MagicSkillUser;
import net.sf.l2j.gameserver.network.serverpackets.MyTargetSelected;
import net.sf.l2j.gameserver.network.serverpackets.SocialAction;
import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;
import net.sf.l2j.gameserver.network.serverpackets.ValidateLocation;
import net.sf.l2j.gameserver.templates.L2NpcTemplate;
import net.sf.l2j.util.Rnd;

/**
 * @author Layane
 * 
 */
public class L2CabaleBufferInstance extends L2NpcInstance {
	@Override
	public void onAction(L2PcInstance player) {
		if (!canTarget(player))
			return;

		if (this != player.getTarget()) {
			// Set the target of the L2PcInstance player
			player.setTarget(this);

			// Send a Server->Client packet MyTargetSelected to the L2PcInstance
			// player
			// The color to display in the select window is White
			MyTargetSelected my = new MyTargetSelected(getObjectId(), 0);
			player.sendPacket(my);

			// Send a Server->Client packet ValidateLocation to correct the
			// L2ArtefactInstance position and heading on the client
			player.sendPacket(new ValidateLocation(this));
		} else // Calculate the distance between the L2PcInstance and the
				// L2NpcInstance
		if (!canInteract(player))
			// Notify the L2PcInstance AI with AI_INTENTION_INTERACT
			player.getAI().setIntention(CtrlIntention.AI_INTENTION_INTERACT,
					this);
		else {
			// Send a Server->Client packet SocialAction to the all L2PcInstance
			// on the _knownPlayer of the L2NpcInstance
			// to display a social action of the L2NpcInstance on their client
			SocialAction sa = new SocialAction(getObjectId(), Rnd.get(8));
			broadcastPacket(sa);
		}
		// Send a Server->Client ActionFailed to the L2PcInstance in order to
		// avoid that the client wait another packet
		player.sendPacket(ActionFailed.STATIC_PACKET);
	}

	private ScheduledFuture<?> _aiTask;

	private class CabalaAI implements Runnable {
		private L2CabaleBufferInstance _caster;

		protected CabalaAI(L2CabaleBufferInstance caster) {
			_caster = caster;
		}

		public void run() {
			boolean isBuffAWinner = false;
			boolean isBuffALoser = false;

			final int winningCabal = SevenSigns.getInstance()
					.getCabalHighestScore();
			int losingCabal = SevenSigns.CABAL_NULL;

			if (winningCabal == SevenSigns.CABAL_DAWN)
				losingCabal = SevenSigns.CABAL_DUSK;
			else if (winningCabal == SevenSigns.CABAL_DUSK)
				losingCabal = SevenSigns.CABAL_DAWN;

			/**
			 * For each known player in range, cast either the positive or
			 * negative buff. <BR>
			 * The stats affected depend on the player type, either a fighter or
			 * a mystic. <BR>
			 * <BR>
			 * Curse of Destruction (Loser)<BR>
			 * - Fighters: -25% Accuracy, -25% Effect Resistance<BR>
			 * - Mystics: -25% Casting Speed, -25% Effect Resistance<BR>
			 * <BR>
			 * <BR>
			 * Blessing of Prophecy (Winner) - Fighters: +25% Max Load, +25%
			 * Effect Resistance<BR>
			 * - Mystics: +25% Magic Cancel Resist, +25% Effect Resistance<BR>
			 */
			for (L2PcInstance player : getKnownList().getKnownPlayers()
					.values()) {
				final int playerCabal = SevenSigns.getInstance()
						.getPlayerCabal(player);

				if (playerCabal == winningCabal
						&& playerCabal != SevenSigns.CABAL_NULL
						&& _caster.getNpcId() == SevenSigns.ORATOR_NPC_ID) {
					if (!player.isMageClass()) {
						if (handleCast(player, 4364)) {
							isBuffAWinner = true;
							continue;
						}
					} else if (handleCast(player, 4365)) {
						isBuffAWinner = true;
						continue;
					}
				} else if (playerCabal == losingCabal
						&& playerCabal != SevenSigns.CABAL_NULL
						&& _caster.getNpcId() == SevenSigns.PREACHER_NPC_ID)
					if (!player.isMageClass()) {
						if (handleCast(player, 4361)) {
							isBuffALoser = true;
							continue;
						}
					} else if (handleCast(player, 4362)) {
						isBuffALoser = true;
						continue;
					}

				if (isBuffAWinner && isBuffALoser)
					break;
			}
		}

		private boolean handleCast(L2PcInstance player, int skillId) {
			int skillLevel = player.getLevel() > 40 ? 1 : 2;

			if (player.isDead()
					|| !player.isVisible()
					|| !isInsideRadius(player,
							getDistanceToWatchObject(player), false, false))
				return false;

			L2Skill skill = SkillTable.getInstance().getInfo(skillId,
					skillLevel);
			if (player.getFirstEffect(skill) == null) {
				skill.getEffects(_caster, player);
				broadcastPacket(new MagicSkillUser(_caster, player,
						skill.getId(), skillLevel, skill.getHitTime(), 0));
				SystemMessage sm = new SystemMessage(
						SystemMessageId.YOU_FEEL_S1_EFFECT);
				sm.addSkillName(skillId);
				player.sendPacket(sm);
				return true;
			}

			return false;
		}
	}

	public L2CabaleBufferInstance(int objectId, L2NpcTemplate template) {
		super(objectId, template);

		if (_aiTask != null)
			_aiTask.cancel(true);

		_aiTask = ThreadPoolManager.getInstance().scheduleAiAtFixedRate(
				new CabalaAI(this), 3000, 3000);
	}

	@Override
	public void deleteMe() {
		if (_aiTask != null) {
			_aiTask.cancel(true);
			_aiTask = null;
		}

		super.deleteMe();
	}

	@Override
	public int getDistanceToWatchObject(L2Object object) {
		return 900;
	}

	@Override
	public boolean isAutoAttackable(L2Character attacker) {
		return false;
	}
}
